Justin's Code Haus
Ramblings of a compiler engineer

About Me

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My name is Justin Holewinski, and I am a compiler engineer at NVIDIA working on compute compilers (CUDA/OpenCL).  Previously, I was a Ph.D. student at the Ohio State University, studying compiler technology and high-performance code generation for heterogeneous architectures.

In my personal time, I enjoy exploring high-performance code generation for high-productivity, high-level languages.  Specifically, I enjoy looking at high-performance compilation for game engines and game scripting languages, including the graphics pipeline, physics simulations, and shading.

Legal Disclaimer: The views expressed on this site of those of myself and may not reflect those of my employer, NVIDIA Corporation.