My name is Justin Holewinski, and I am a compiler engineer at NVIDIA working on compute compilers (CUDA/OpenCL). Previously, I was a Ph.D. student at the Ohio State University, studying compiler technology and high-performance code generation for heterogeneous architectures.
In my personal time, I enjoy exploring high-performance code generation for high-productivity, high-level languages. Specifically, I enjoy looking at high-performance compilation for game engines and game scripting languages, including the graphics pipeline, physics simulations, and shading.
Legal Disclaimer: The views expressed on this site of those of myself and may not reflect those of my employer, NVIDIA Corporation.